Summoners War – Starter Guide

Summoners War is a RPG for the smartphone or Tablet Computer. It works on IOS and Android. It is somewhat reminiscent of the Final Fantasy combat system with a very special automatism.
This little guide will help you level it and get in the game once you’ve just begun Summoners War.

Speedy leveling
Summon and nourish critters
In addition to the ordinary leveling in dungeons or scenarios (areas within the map), you’ll be able to summon creatures through scrolls. At the rarest case, you get. That is the reason you can utilize creatures to give your creatures adventure points. Use the Upgrade Shexagram construction, select your monster that is leveled and then select the creatures to be fed or forfeited.
Attention: The creatures that are cooked disappear! Be careful not to feed a few of one’s monsters inadvertently that is good. You shouldn’t ever feed natural 4* or 5* monsters.
Angelmons gets her infrequently. They are sometimes dropped from the item’s dungeon or purchased while in the shop. They are available as lvl5, lvl 10 and lvl 15(max).
Level your Angelmons up to lvl 15 and wake up them!
Choose them once you have them on lvl 1-5. If gets the same element of this Angelmon, there is another rise of expertise! If you are able, feed to precisely the same elements.

50 buddies add
Since you have to have already noted; you are able to summon creatures through so-called social issues. You will need 100 points per summon (see for more info).
It is possible to get 10 SP sent by way of a friend and offer him a gift, and that means you receive the following 10 SP every day. Which means you obtain 20 societal points per friend each day. For a max of 50 friends, that’s 1, 000 SP, which means 10 monster summonses that are additional.
Tip: Utilize the ingame chat (simply potential from lvl 8) to draw attention to you. Only write some thing such as”please add me personally for societal points” or something.
Utilization and improve runes
Already in the very first area you receive runes, with that you are able to give your monster attack power in the place. The next things will always cross your path: 2/4/6 atk % atk%, For those who have already read other guides.
The reason : Rune places 1, 3 and 5 capture fixed attributes. For the even numbers 2.4 and 6, all these vary. Thus a rune could possibly secure other stuff, atk % hp, hp percent, def% and atk. If you would like to go to attack power, atk% Runes are a good place!
As for skill, if you look at the monster, you can press on the city button. There her opinions from players along with eigtl. Consistently a suggestion as to which runes (sets & attributes) touse.
I frequently realize that the set bonuses are not used as the rune process isn’t understood.
Each set should have a quantity of runes for your own incentive to become active. For instance, 2 runes are required by the energy rune set. As you have 6 slots, then you can use 6 Energy Runes, providing you with 3x the bonuses!
4 runes are, nevertheless, needed by the Fatal Place. If you want to establish a Fatal/Energy Place, you need 2 Energy and 4 Fatal Runes.
You can Find the runes in the dungeon or in the situation areas:

Necropolis: Wrath, Will, Nemesis, Vampire, Destroy
At the beginning you should decide to try to farm as good runes as possible with this giant. That really is relatively weaker.

When you awaken your creatures, they get much stronger (the primary values increase). Under the item”Awakening” you can easily see exactly what essences you require to it. Even the element-specific essences can only be utilized from the dungeons. These thing dungeons are open to the following occasions:

Occasionally, there are events on weekends where all feature dungeons are all still open.
Worth a monster

Inugami 3* (moderate ) -> Quite very good Healer + D E F Break (Could you can obtain onto Sundays. There is an SD (=Secret Dungeon)
War Bear two * (Breeze ) -> Ramagos — Lots of HP and the third skill does just as much damage as he lost to H P! (In case your Ramagos gets 20,000 resides remaining and just about 5,000 left, then it will do 15,000 hurt!)
Yeti 2* (Fire) -> Tantra – Create a HP sign and heal yourself
Howl 2* (Water) -> Lulu – Good Healer and Supporter
Elf 2* (Wind) -> Shannon – Valuable Attack along with Def-Buff Skill – especially to Cairo’s Dungeon
Grief 3* (Wind) -> Bernard – Returns Attack and Def debuff and Rate (6*-value)
Harg 3* (Fire) -> Racuni – Passive skill removes Around two damaging Results of the ally together with the cheapest HP and fixes HP with 10 percent
Magic Knight 4* (Water) -> Lapis – You will get it as a quest reward and also be among your initial 4* creatures
Once they are awakened their potential unfolds!
But, I get to know that at the chat you can ask if a monster should be kept by you or if it is food. Are you currently really unsure, ask in the conversation!

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